6/11/2023 0 Comments Lethal enforcers 2 gif![]() ![]() ![]() However concerns over the impact of video games on youth violence lead to a shift away from realism. Older game systems that included light gun games, such as the Magnavox Odyssey, were made with a with a realistic design, usually black and brown plastic. Compatibility was a larger problem for the PlayStation, because the PS1 Justifier was not compatible with games that used Namco’s GunCon and vice versa. But as much of an inconvenience as this was, there really weren’t that many light gun games for the SNES or Genesis. If you had a Genesis model, you could not use it for the Super Nintendo. In addition, each Justifier has a proprietary input for each system. The exceptions to this rule are the games produced by the American Laser Games company for the Sega CD which accept a number of guns, but you still cannot use the Justifier for games like Terminator 2: The Arcade Game or Corpse Killer on Sega systems. You still needed a Menacer or Super Scope for their respective multi-pack games, and you cannot use either of these for Justifier games. The Justifier could work with a few non-Konami games, but not all light gun games. Unfortunately, the biggest issue here is a question of compatibility. However, to get the second player Justifer, you had to send in a mail order to Konami, making them much rarer than the single player gun. The second player Justifier is unique, in that it does not have a proprietary plug and can be used with any player one Justifier, regardless of what system it is for. ![]() Some Master System games like Gangster Town have co-op, but is was a rarity. The Justifier on the other hand allows you to plug a second gun, not into the system, but into the base of the gun itself for co-op gameplay. For games like Freedom Force, although there is a two player mode, you must trade the gun between each other and play through the same level again. The drawback is that you are unable to play with more than one player. In most cases the gun cannot interface with the menu. To use NES Zapper you have to plug the gun into the second player controller port on the system. Besides the function, the other big differences from previous light guns are the inclusion of a start button on the chassis, and the ability to work with a second light gun. To get the alignment between the photo-diode and the scan lines, games that use this set up have to be calibrated before play.īy using this process the Justifier is incompatible with LCD, LED, and Projection TVs. The gun detects the change in the lines and signals the system to determine where the hit was registered. This process uses the photo-diode in the gun to calculate the refresh rate of the scan lines of a CRT TV. The difference is that the Zapper would determine the hit on sequence marked targets, while the Justifier, and most light guns to follow, works by using cathode ray timing. Just like Zapper the gun itself uses a light sensitive photo-diode to register whether the gun is hitting its target. While the Justifier works on a similar principal to the Zapper, the mechanics are different. Neither of these were particularly comfortable to use, and when Konami was producing the home version of their arcade shooter Lethal Enforcers, they opted to package the game with their own light gun. ![]() The Super Scope’s bazooka design is unwieldy and takes a load of battery power to run, while the Menacer, being made up of multiple connecting parts, is flimsy and imprecise. Unfortunately, neither of these was very handy to work with. Nintendo and Sega already had their own light guns made for the SNES and the Genesis, the Super Scope and the Menacer respectively. But when the Justifier came around things got a little complicated. The NES had the Zapper, the Sega Master System had the Phaser, and later the Saturn had the Stunner. On the whole though, most systems that had a light gun had just one designed in house. Ideas like the Power Glove and LJN’s Rollin’ Rocker were major flops in their own right, so no one wanted to copy them, while others like the NES Power Pad had potential that was not fully realized until the home version of Dance Dance Revolution came around. In the past, most peripherals for the 8-bit systems had little in the way of competition. This time we take a look at a third party light gun for the 16-bit era, the Konami Justifier. ![]()
0 Comments
Leave a Reply. |